[mythtv-users] Slow deletes were causing backend to hang and/or cause seg faults
Michael T. Dean
mtdean at thirdcontact.com
Thu Jan 8 21:43:24 UTC 2009
On 01/08/2009 03:13 PM, Kenan Ezal wrote:
> Michael Dean:
>> That + http://mythtv.org/docs/mythtv-HOWTO-22.html#ss22.2 (use the debug
>> package rather than rebuilding with --compile-type=debug) would be
>> /very/ helpful and say exactly where the crash is occurring.
> I've posted the gdb output under the developers list:
>
> http://mythtv.org/pipermail/mythtv-dev/2009-January/064156.html
>
> There are still quite a few unknown symbols so I hope I did everything
> correctly.
Yeah, it looks like a good backtrace. The unknown symbols are in
non-Myth libs. I haven't gotten a chance to look through it, yet, but
someone should before long.
I noticed that you interrupted it (presumably when it seemed to lock
up)--you didn't actually get a segfault. Was the processor maxed out
(or relatively idle) when you interrupted it?
Any chance you could run with debug symbols for a while longer to try to
catch a segfault?
Thanks for taking the time to get the backtrace.
Mike
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