[mythtv-users] slow dvb lock in .21

David Lister foceni at gmail.com
Thu Apr 30 09:09:48 UTC 2009


Jeremy Enos wrote:
> Allan Stirling wrote:
>> Bugs generally get fixed in the order:
>> 1. Something that directly impacts a dev with knowledge of that
>>    specific part of the code.
>> 2. Something that directly impacts a dev who asks another dev for help
>> 3. User supplied patches
>>
>> Note that there is very little that can actually get fixed beyond 3.
>
> It was just so easily dismissed as unimportant and all.  Don't get me
> wrong- I love the nature of Myth and am grateful to all that
> contribute.  I'm happy to take on a few minor relative shortcomings
> for the flexible and free result.  Not quite ready to turn my grandma
> loose on it yet tho. ;-)

Many OSS projects, indeed most projects, suffer from this. You have to
understand that open source development is 90% scratching one's personal
itch, 10% unselfish altruism. Luckily, in larger projects, the absolute
number of truly altruistic devs is higher and common folk is actually
able to influence features, priorities, etc. In others, he isn't. :)

Undeniable fact is that LiveTV sucks balls, is unacceptable for most
people and one of many reasons MythTV hasn't seen the world-wide
adoption it could have long ago. Hell, it's unacceptable even for me,
the uber-geek: when I want live TV, I switch to VDR. I use a color
button, BTW. It's quite seamless actually. >:-)

The development model Allan describes is the culprit. Yes, there is
certain amount of user feedback involved, but you have to understand
this feedback comes from the GEEKS. Yes, from us here and the devs. How
many regular people have their own MythTV HTPC in the living room?

Every time there is a users/devs disagreement, you tiptoe around, humbly
apologizing for complaining... WHY ARE YOU SUCH WUSSIES about it? Take
the LiveTV fuckup for example. Mobilize your ass and speak up! Again and
again until you get what you want. The devs alone wouldn't last long if
users didn't test SW/HW and help with debugging.

Personally, I think the devs cannot fix LiveTV delays by mere buffering
optimizations. I think they'd have to tear MythTV apart and put it back
together to fix _this_. I think it's a design flaw; LiveTV delays are
the single most requested fix since ever. Somebody would have done it
already just to shut you up. I remember there were some patches dealing
with the buffering a long time ago, but guess what - it didn't help.


Regards,
Dave


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