[mythtv-users] glxinfo: glXCreateContext failed

Yan Seiner yan at seiner.com
Tue May 20 14:42:51 UTC 2008


This is OT but this list has a lot of nvidia expertise so I'm hoping 
someone will help out.

I'm trying to set up an old game that apparently requires 800x600x32 bits.

It's failing with

yan at selene:~$ mindrover
Setting log-message filter to 'e'
MindRover Version 1.07b
Couldn't set 800x600 GL mode: Could not create GL context
yan at selene:~$

glxinfo says:

yan at selene:~$ glxinfo
name of display: :0.0
Error: glXCreateContext failed

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x83 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon

Now if I'm running the nvidia evil binary module, shouldn't I have glx?  
On this machine, I'm loading glx.  Is that correct?

Section "Module"
    Load           "extmod"
    Load           "dbe"
    Load           "glx"
    Load           "record"
    Load           "xtrap"
    Load           "freetype"
    Load           "type1"
    Load           "xkb"
EndSection

Finally, xorg.0.log says:

(II) LoadModule: "glx"
(II) Loading /usr/lib/xorg/modules/extensions//libglx.so
(II) Module glx: vendor="X.Org Foundation"
        compiled for 1.4.0.90, module version = 1.0.0
        ABI class: X.Org Server Extension, version 0.3
(==) AIGLX enabled
(II) Loading extension GLX


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