[mythtv-users] What does the mythtv-vid branch and OpenGL renderer have to offer

Viktor Avramov drvik at bigpond.net.au
Tue Feb 6 05:22:06 UTC 2007

I've tried to find some info on the various SVN branches of Mythtv without a 
whole lot of luck.. I would have thought that there would be some reference 
to this info on the wiki but no such luck... I'm guessing the branches are a 
test bed for  large code changes that nee o be well tested prior to a 
proposed integration into the main trunk code??

One of my patches to SVN trunk which hugely improved my playback on my 
interlaced tv was rejected and and marked invalid and i was refered to the 
mythtv-vid branch...

What is the purpose of the mytht-vid branch??

What do the new opengl-renderer patches offer???

From what I can understand, the 3D engine of the video card will be used to 
assist with video playback (which should be a good thing right??)  but now 
all of a sudden one needs a Geforce 6200 as a minimum just to playback SD 
material, whereas a GF4 series was fine before...

If anyone can shed some light on these topics I would be grateful...


More information about the mythtv-users mailing list