[mythtv-users] opengl works in image gallery but not menus
Jon Boehm
boehm100 at comcast.net
Tue Aug 14 20:20:33 UTC 2007
WOW! Anybody have any theories why this slipped thru a "make clean"?
This very well might be my problem too.
Thanks,
Jon
Brian J. Stults wrote:
> Brian J. Stults wrote:
>>> Brian J. Stults wrote:
>>>> I have two frontend machines, one with a GeForce 6200 and one with a
>>>> GeForce 5200. Both are running 0.20-fixes from svn. In both, I have
>>>> glx configured properly according to glxinfo which shows that direct
>>>> rendering is on, and all the appropriate lines say NVIDIA. GLX
>>>> programs such as glxgears and supertux work fine. Also, the OpenGL
>>>> transitions in the mythtv image gallery work fine. However, I cannot
>>>> seem to get the OpenGL painter working. I have the painter set to
>>>> OpenGL in the frontend settings and I force it to be used on the
>>>> command line. This is recognized according to the logs (e.g.
>>>> "Setting 'ThemePainter' being forced to 'opengl'). However, the log
>>>> later shows "Using the Qt painter" and, of course, I do not see the
>>>> fancy fading menus. Not sure if it matters, but `ldd mythfrontend`
>>>> shows that it is linked to the proper libGL.so.1.
>>>>
>> Jon Boehm wrote:
>> > What distro are you using? I see something similar with Ubuntu FF.
>> > EE worked FF doesn't. I'm moderately worried about this as we
>> > approach .21. I think I've heard that opengl will be must more
>> > important if not required in .21. (I could be wrong about that.)
>> >
>>
>> I'm using Debian unstable, so similar.
>>
>
> After checking out the source again and re-compiling with the exact same
> options I had used before, the opengl painter now works for me. Seems
> strange. I thought doing a "make clean" before compiling would have
> been enough, but only compiling from fresh source did the trick.
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