[mythtv-users] opengl works in image gallery but not menus

Jon Boehm boehm100 at comcast.net
Tue Aug 14 20:20:33 UTC 2007


WOW!  Anybody have any theories why this slipped thru a "make clean"? 
This very well might be my problem too.

Thanks,
Jon

Brian J. Stults wrote:
> Brian J. Stults wrote:
>>> Brian J. Stults wrote:
>>>> I have two frontend machines, one with a GeForce 6200 and one with a 
>>>> GeForce 5200.  Both are running 0.20-fixes from svn.  In both, I have 
>>>> glx configured properly according to glxinfo which shows that direct 
>>>> rendering is on, and all the appropriate lines say NVIDIA.  GLX 
>>>> programs such as glxgears and supertux work fine.  Also, the OpenGL 
>>>> transitions in the mythtv image gallery work fine.  However, I cannot 
>>>> seem to get the OpenGL painter working.  I have the painter set to 
>>>> OpenGL in the frontend settings and I force it to be used on the 
>>>> command line.  This is recognized according to the logs (e.g. 
>>>> "Setting 'ThemePainter' being forced to 'opengl').  However, the log 
>>>> later shows "Using the Qt painter" and, of course, I do not see the 
>>>> fancy fading menus.  Not sure if it matters, but `ldd mythfrontend` 
>>>> shows that it is linked to the proper libGL.so.1.
>>>>
>> Jon Boehm wrote:
>>  > What distro are you using?  I see something similar with Ubuntu FF.
>>  >  EE worked FF doesn't.  I'm moderately worried about this as we
>>  > approach .21.    I think I've heard that opengl will be must more
>>  > important if not required in .21. (I could be wrong about that.)
>>  >
>>
>> I'm using Debian unstable, so similar.
>>
> 
> After checking out the source again and re-compiling with the exact same 
> options I had used before, the opengl painter now works for me.  Seems 
> strange.  I thought doing a "make clean" before compiling would have 
> been enough, but only compiling from fresh source did the trick.
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