[mythtv-users] How much horespower for frontend?

Jason fearthepenguin at jasonandjessi.com
Tue Sep 26 17:56:56 UTC 2006


Im not sure you have DMA enabled on your drives, which could cause you
all sorts of woes.  For example, my timed cached reads on a 1.6ghz
machine are 1065 MB/sec.   Let your box settle down a bit and then run

hdparm -d1 /dev/hdaWhatever

then run that hdparm -tT again 

Jason
The place where you made your stand never mattered,
only that you were there... and still on your feet



James Pifer wrote:
> On Tue, 2006-09-26 at 10:09 -0500, Jason wrote:
>   
>> Are you doing inline commercial flagging or after recording?
>>     
>
> flagging is after
>
>   
>> Are you using gl sync? If so,  when you run glxinfo, does it say DRI is
>> enabled (long shot, I know)
>>     
>
> Not sure about glsync. See output at bottom.
>
>   
>> what does hdparm -tT /dev/hdWhatever  give you?
>>     
>
> [root at mythtv ~]# hdparm -tT /dev/hda1
>
> /dev/hda1:
>  Timing cached reads:   432 MB in  2.01 seconds = 215.44 MB/sec
>  Timing buffered disk reads:  104 MB in  3.01 seconds =  34.54 MB/sec
> [root at mythtv ~]# hdparm -tT /dev/hdb3
>
> /dev/hdb3:
>  Timing cached reads:   432 MB in  2.00 seconds = 215.68 MB/sec
>  Timing buffered disk reads:   66 MB in  3.05 seconds =  21.65 MB/sec
> [root at mythtv ~]# hdparm -tT /dev/hdc1
>
> /dev/hdc1:
>  Timing cached reads:   428 MB in  2.01 seconds = 212.57 MB/sec
>  Timing buffered disk reads:   66 MB in  3.00 seconds =  22.00 MB/sec
> [root at mythtv ~]# hdparm -tT /dev/hdd1
>
> /dev/hdd1:
>  Timing cached reads:   424 MB in  2.01 seconds = 211.07 MB/sec
>  Timing buffered disk reads:   66 MB in  3.07 seconds =  21.52 MB/sec
>
>   
>> Run mythfrontend in an xterm, does it give you any messages about your
>> machine being too slow or a lot of NUV prebuffering?
>>     
>
> No errors. Every so often I have seen a prebuffering pause, but they are
> very rare. Rare as in I might see a couple in a day. 
>
>   
>> Are you using wifi or wired to your backend?
>>     
>
> Wired, 10/100, on same switch. Performance on my comined FE/BE is about
> the same, so no wire to traverse.
>
>   
>> Run mythfrontend -v all in an xterm and look for anything scary.
>>     
>
> Nothing scary at all as far as I can tell. Nothing appears out of the
> ordinary. 
>
> LiveTV was set higher than 640x480. I've now set it to that in Recording
> Profiles. I'm not doing any transcoding, so the files are all MPEG2.
> What about bitrates and stuff? They are currently default. Should I
> change any of that?
>
> Also, all my changes so far have only been done in the setup in the
> frontend, not in mythtv-setup. Do any changes need to be done there?
>
> James
>
> glxinfo:
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.4
> server glx extensions:
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>     GLX_ARB_multisample, GLX_NV_float_buffer
> client glx vendor string: NVIDIA Corporation
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
>     GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
>     GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer,
>     GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
> GLX version: 1.3
> GLX extensions:
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>     GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce FX 5200/PCI/3DNOW!
> OpenGL version string: 2.0.2 NVIDIA 87.56
> OpenGL extensions:
>     GL_ARB_depth_texture, GL_ARB_fragment_program,
>     GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
>     GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
>     GL_ARB_multitexture, GL_ARB_occlusion_query,
> GL_ARB_pixel_buffer_object,
>     GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
>     GL_ARB_shader_objects, GL_ARB_shading_language_100,
>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
>     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
>     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
>     GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
>     GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
>     GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
> GL_EXT_Cg_shader,
>     GL_EXT_draw_range_elements, GL_EXT_fog_coord,
> GL_EXT_framebuffer_object,
>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>     GL_EXT_packed_pixels, GL_EXT_paletted_texture,
> GL_EXT_pixel_buffer_object,
>     GL_EXT_point_parameters, GL_EXT_rescale_normal,
> GL_EXT_secondary_color,
>     GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
>     GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
>     GL_EXT_stencil_wrap, GL_EXT_texture3D,
> GL_EXT_texture_compression_s3tc,
>     GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
>     GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB,
>     GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,
>     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
>     GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
>     GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer,
> GL_NV_fog_distance,
>     GL_NV_fragment_program, GL_NV_fragment_program_option,
> GL_NV_half_float,
>     GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
>     GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
> GL_NV_pixel_data_range,
>     GL_NV_point_sprite, GL_NV_primitive_restart,
> GL_NV_register_combiners,
>     GL_NV_register_combiners2, GL_NV_texgen_reflection,
>     GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
>     GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
>     GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
>     GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
> GL_NV_vertex_program,
>     GL_NV_vertex_program1_1, GL_NV_vertex_program2,
>     GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
>     GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
>     GL_SUN_slice_accum
> glu version: 1.3
> glu extensions:
>     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
>
>    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
>  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
> ----------------------------------------------------------------------
> 0x21 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
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> 0x32 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  0 16 16 16 16  2 1 Ncon
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> 0x53 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
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> 0x55 24 dc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
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> 0x59 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  0 16 16 16 16  2 1 Ncon
> 0x5a 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  0 16 16 16 16  2 1 Ncon
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> 0x5d 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  0 16 16 16 16  2 1 Ncon
> 0x5e 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  0 16 16 16 16  2 1 Ncon
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> 0x6a 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
> 0x6b 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
> 0x6c 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
> 0x6d 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
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> 0x70 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
>
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