[mythtv-users] New CVS feature pulls ATSC sub channel info -but...

john roberts homepagez at lycos.com
Mon Jan 3 10:44:36 EST 2005


That's a bummer.  Ok - I'll find a way to map _ to the remote.

Thanks Doug - I appreciate all you've done with the ATSC side of MythTV.

-John

----- Original Message -----
From: "Doug Larrick" <doug at ties.org>
To: "Discussion about mythtv" <mythtv-users at mythtv.org>
Subject: Re: [mythtv-users] New CVS feature pulls ATSC sub channel info -but...
Date: Mon, 03 Jan 2005 08:31:22 -0500

> 
> john roberts wrote:
> > I was happy to see the new CVS build now pulls the sub-channels for
> > ATSC stations - this is nice!  No more editing the channels to add
> > each sub-channel.
> >
> > But - the naming convention is "26_1" and "26_2" "26_3" etc.  Which
> > is fine during the initial discovery - but if you try to rename them
> > to "26" and "126" and "226" so you can use a remote (which doesn't
> > have the _ mapped to it) it will over-write the names during the next
> > mythfilldatabase. :(
> >
> > Am I missing something here?  Or do I just need to get used to the
> > fact my channel names will get over-written and I need to map the "_"
> > key to change channels?
> 
> This is in fact a problem.  In my initial version of this feature, 
> mythfilldatabase left the channum alone for existing channels.  But then 
> someone submitted a patch that updates channum for existing channels (ATSC or 
> not), and did not take subchannels into account.  I submitted a patch which 
> does this right for ATSC, but as you've seen this is not ideal behavior 
> sometimes.
> 
> For right now, yes, you'll have to map _ on your remote in order to type 
> channel numbers in live TV.  I think this is also a misfeature for people who 
> have multiple providers combined into one MythTV system -- cable and 
> satellite (e.g.) could easily both have a channel 12.
> 
> I'd like to hear from the person who submitted the patch to always update 
> channum (Isaac had lost track of who it is) as to what problem this is 
> solving, and maybe we can come up with a solution that doesn't kill people's 
> hand edits.
> 
> -Doug
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