[mythtv-users] MythMusic/visualisations 100% CPU [Solved]
tait at digitallaw.co.uk
Wed Jun 16 18:03:27 EDT 2004
Gah, bit of a non-issue here.
I compiled mythmusic *without* switching to the xfree GLX first, and the
visualisations run with only 4-5% CPU usage now.
Problem was I'd written myself a script/cron job that would automatically
update all of myth automatically. And of course I made the mistake of
setting opengl-update xfree before doing *all* of the emerges, and then
setting it back to nvidia after they'd all been done. So obviously,
mythmusic was compiled using the xfree GLX rather than the nVidia one,
hence the sucky performance. D'oh!
I've since modified my cron script, and it all works just fine now, quelle
Sorry to reply to myself, but just in case anyone else reading has the same
problem (unlikely anyone'd be as silly though).
(P.S. anyone know just where the hell to look in the mythmusic source so I
can try and figure out how to get zero-padded track numbers? I've never
even seen cpp before, and am having a bit of a hard time of it ;^)
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