[mythtv-users] Is agp support necessary

Joseph A. Caputo jcaputo1 at comcast.net
Fri May 16 15:38:08 EDT 2003


If you're using Nvidia binary drivers, I believe you have the option of
using the Nvidia AGP support, or the kernel agpart support, but not both.
It's an option in XF86Config.  Additionally, certain ALI chipsets cause
*all* AGP support to be disabled on certain Nvidia graphics cards.

I am unfortunate enough to have a GeForce4 MX in a machine with one of the
aforementioned ALI chipsets; hence I have no AGP support for my card.  But,
it doesn't really bother me.  It might if I did heavy-duty 3D gaming, etc,
but since I only use 2D XV video, it really doesn't make a difference.

Bottom line:  you don't need AGP for MythTV (MythGame, well, that's another
story...)

-JAC

> -----Original Message-----
> From: mythtv-users-bounces at snowman.net
> [mailto:mythtv-users-bounces at snowman.net]On Behalf Of Vinton Coffman
> Sent: Friday, May 16, 2003 2:09 PM
> To: mythtv-users at snowman.net
> Subject: [mythtv-users] Is agp support necessary
>
>
> I just got my nForce2 based Shuttle MN31N mother board yesterday.  I
> have the lan and ide working, however, the agp kernel support is not.
> Its a Asus 8190 Magic  GeF 440 MX  8x AGP card.  Since its not going to
> be processing 3d graphics, just mpeg2 and 4 from MythTV to the s-video
> out, do I need to be concerned.
>
> If anyone has any suggestions to help get this working, even better.
>
> I have RH 9 w/ a fresh copy of 2.4.20 patched to 2.4.21-rc2, nVidia
> graphic card driver 1.0-4363 for IA32, and nForce Drivers 1.0-0248.  I
> think AGPGART is compiled into the kernel, not a module.  Can't check
> right now, its at home.



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