[mythtv-users] Fine Tuning Myth after finially getting it working!

Brent bhipps at vt.edu
Fri Apr 18 23:59:39 UTC 2003


Might as well add epsxe as well (playstation).. Although it might be
simpler and more extensible to create some kind of emulator definition
format (e.g. an xml file) for describing loading parameter formats.

What d'y'all think?

On Thu, 2003-04-17 at 20:13, Dan Conti wrote:
> I think this is a great idea. Thanks Chuck.
> 
> On Thu, 17 Apr 2003, Chris Ripp wrote:
> 
> > DOH! Guess I should stop telling you how it works then! :/
> >
> > What I'd like to see is it be more general wrt to the emulator & the
> > roms.  Right now it's pretty much hard coded for mame/nes/snes.  I went
> > the route I did so I could easily use stella (Atari 2600) and dgen
> > (Genesis)...  It'd be nice to be able to take the extra step of starting
> > the front end for these as well... The whole rom database/tree etc. is
> > good, just needs to be generalized....
> >
> > Even better would be an option (maybe a separate module) to run just any
> > old program from w/in mythtv.... for web browsers/whatever... granted
> > you could just do this w/ the pc gamelist, but....
> >
> > I'd lend a hand but you've probably forgotten more than I know of C++ :)
> >
> > On Thu, 2003-04-17 at 01:26, Chuck Ferring wrote:
> > > Chris,  What I'd actually like to know is what you'd like to see as a change or enhancement to mythgame.  I wrote the pc support for mythgame and I'm glad you're able to use it this way, but I'm interested in making mythgame more usable without such hacks.  If you have any suggestions I'd like to hear them.
> > >
> >
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