[mythtv-theming] (rant, bad language) virtual keyboard definitions
samlists at ijacobs.co.uk
Sat May 10 03:49:50 UTC 2014
So, I was just looking to see if I could define a virtual keyboard as a 5 column, alphabetised grid, which might make it a little bit easier to enter text with a remote. I didn’t think it would be a walk in the park in any case, but I looked at the files for it (in MythFrontend.app/Contents/Resources/share/mythtv/themes/default/keyboard/; for Linux users that would probably be /usr/share/mythtv/themes/default/keyboard, although I don’t know why I’m telling you that…) and pretty much shat myself.
Are you fucking kidding me?!
You have to define, in each <LANG>.xml, and for EVERY SINGLE KEY, to which key the up arrow takes you, to which key the down arrow takes you, to which key the left arrow takes you, and to which key the right arrow takes you.
And you would have to do this for every single language ALL AT ONCE, because there is only one keyboard.xml.
There are <LANG>_ui.xml files too, which I *really* hope aren’t actually used any more, because if they are then there are widgets in MythUI that I’ve never even heard of. There's <container>, <keyboard>, and what the hell is <fcnfont> for?
It’s no shitting wonder it’s completely documented, there’d be no point—who in their right mind would want to work with any of this?? Even masochists have limits!
Sam Jacobs on MythTV 0.27, UK Freeview SD & Freesat HD, EIT-only EPG
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