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<div class="moz-cite-prefix">On 8/2/2018 7:17 AM, Peter Bennett
wrote:<br>
</div>
<blockquote type="cite"
cite="mid:a2a0796c-02d9-7727-5b6f-e68f18897fc2@gmail.com">
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<div class="moz-cite-prefix">On 07/30/2018 11:17 PM, Mark Spieth
wrote:<br>
</div>
<blockquote type="cite"
cite="mid:0542bb80-dc96-a76e-a9c0-c97a04980c8e@digivation.com.au">
<br>
On 31/07/18 08:52, Peter Bennett wrote: <br>
<blockquote type="cite"> <br>
<br>
On 07/29/2018 06:58 PM, Mark Spieth wrote: <br>
<blockquote type="cite"> <br>
On 30 July 2018 08:29:31 GMT+10:00, Peter Bennett <a
class="moz-txt-link-rfc2396E"
href="mailto:pb.mythtv@gmail.com" moz-do-not-send="true"><pb.mythtv@gmail.com></a>
wrote: <br>
<blockquote type="cite"> <br>
On 07/29/2018 06:14 PM, Mark Spieth wrote: <br>
<blockquote type="cite">Is this also with video playback
or UI only? <br>
</blockquote>
It is both. In the Setup->Appearance I tried changing
the GUI size to <br>
1280x720. That should have used one third of the width and
height, but <br>
actually used two thirds of the width and height. <br>
<blockquote type="cite">Is it different with media codec
vs GLES? <br>
<br>
</blockquote>
No - media codec is also using OpenGL for output, the same
as used by <br>
software decoding. It may be different with a surface but
there is no <br>
code to use a surface at this time. <br>
<blockquote type="cite">CPU definitely takes a hit for a
4K screen though. <br>
Will do some research on this. <br>
<br>
</blockquote>
</blockquote>
Smells like a qt or platform gl problem. Need to check qt
source for 1920 restrictions. <br>
<br>
<br>
</blockquote>
FWIW 4K video works fine with Qt on Linux. Also I tested the
4K video with Kodi on Shield and it is playing with the full
4K resolution on my monitor, so it is possible to do it. I did
scan carefully through the Kodi manifest but I could find
nothing that might help me. <br>
<br>
</blockquote>
Here is something to look at. <br>
in qt source
qtbase/src/plugins/platforms/android/androidjnimain.cpp <br>
<br>
there are 2 functions <br>
createSurface and setSurfaceGeometry. This is the lowest level
before android and applies to qt's gl surface it allocates at
start. <br>
instrument with some __android_log_print to see what height and
width are being used. These will appear in logcat. <br>
Make changes and then makelibs.sh without clean. Wont take as
long as clean and you dont need to export any diffs either. <br>
Changes are preserved. since git is used for baselining you can
git diff to get your patches too. <br>
<br>
Note this is the file that launches main() in mythtv. see
startapplication which launches a thread which then runs main().
This is called from the java initial code (some in qt and 1
overridden in our android_package_source tree. <br>
<br>
Not sure when I can test this but may give you some hints as to
where the 4k is going. <br>
<br>
All parts of our android app is using gl for rendering. <br>
You can also go for gdb and break in these functions if you are
extra adventurous. <br>
<br>
HTH <br>
Mark <br>
</blockquote>
<br>
This is what I get logged<br>
<br>
androidjnimain.cpp setDisplayMetrics wP=1920 hP=1080 dWP=1920
dHP=1080 xdpi=213.000000 ydpi=213.000000 sD=2.000000 d=2.000000<br>
qandroidplatformintegration.cpp setDefaultDisplayMetrics gw=1920
gh=1080 sw=229 sh=129 scrW=1920 scrH=1080<br>
androidjnimain.cpp setSurfaceGeometry x=0 y=0 w=1920 h=1080<br>
<br>
setDisplayMetrics parameters logged are<br>
widthPixels, heightPixels,<br>
desktopWidthPixels, desktopHeightPixels,<br>
xdpi, ydpi,<br>
scaledDensity, density);<br>
<br>
Those last two parameters of setDisplayMetrics look like a
possible cause<br>
scaledDensity=2 and density=2. Documentation says scaledDensity is
for fonts and density is logical density.<br>
<br>
QtLayout.onSizeChanged (java)<br>
calls android.view.Display.getMetrics()<br>
calls QtNative.setApplicationDisplayMetrics()<br>
calls setDisplayMetrics (c++)<br>
<br>
<br>
<i>public void getMetrics (DisplayMetrics outMetrics)</i><i><br>
</i><i><br>
</i><i>Gets display metrics that describe the size and density of
this display. The size returned by this method does not
necessarily represent the actual raw size (native resolution) of
the display.</i><i><br>
</i><i>2.</i><i><b> It may be scaled to provide compatibility with
older applications that were originally designed for smaller
displays.<br>
</b></i>How do we explain to android this is not an older
application like that? Will each android device do its own thing
here?<br>
<br>
<i>DisplayMetrics.density</i><i><br>
</i><i>The logical density of the display. This is a scaling
factor for the Density Independent Pixel unit, where one DIP is
one pixel on an approximately 160 dpi screen (for example a
240x320, 1.5"x2" screen), providing the baseline of the system's
display. Thus on a 160dpi screen this density value will be 1;
on a 120 dpi screen it would be .75; etc. </i><i><br>
</i><br>
Maybe we should use getRealMetrics instead of getMetrics I can try
that.<br>
<br>
Otherwise multiply screen height and width by density.<br>
<br>
Either way involves changing some QT code ???<br>
<br>
</blockquote>
I'm not afraid of changing QT code (as evidenced by the patches) and
nor should anyone else be.<br>
Looking at updating QT5.11.1 ATM to see if that will help but
probably not.<br>
getMetrics is interesting. This I think is used in myth too for API
compatibility originally. I was targeting 4.2 + because I had some
devices using that including my projector on 4.4 and tv on 4.4 which
will never get any updates.<br>
<br>
If that is where the numbers HD are coming from, then replace it
with getRealMetrics and see.<br>
Ill investigate the impacts today some time as I find time.<br>
<br>
Mark<br>
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