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<div class="moz-cite-prefix">On 06/14/2018 04:25 PM, Aman Gupta
wrote:<br>
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cite="mid:CAK=uwuy3MfXunWpki7Nztd9XniF4F+mWqjPe13TW8fvGD4-0EA@mail.gmail.com">
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<div dir="ltr">On Thu, Jun 14, 2018 at 1:11 PM Peter Bennett
<<a href="mailto:pb.mythtv@gmail.com"
moz-do-not-send="true">pb.mythtv@gmail.com</a>> wrote:<br>
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On 06/14/2018 03:46 PM, Aman Gupta wrote:<br>
> Some issues came up
with a75bb5496ac6e7e194f1c6fd3b87f02a52e74adb and <br>
> I plan to revert it. It might improve your situation.
Mind reverting <br>
> that commit and seeing if it helps?<br>
><br>
I can try that. What change should I expect? It now seems to
be working <br>
perfectly with the 10 millisecond wait and retry.<br>
Should I try it in conjunction with the change as suggested
in the other <br>
email (receive frames until there are none before sending a
packet)?<br>
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<div>I guess I was curious if the revert changed the number of
failures you were seeing before where a sleep was necessary.</div>
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<div>In any case, that revert is will be committed soon so
it's good things work just as well with it.</div>
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<div>Aman</div>
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Peter<br>
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Hi Aman<br>
<br>
I reverted that commit in my source. Playback still works fine. I
have removed the logging of every frame so I cannot see exactly how
often the retry occurs, but it looks like they are about the same as
before.<br>
<br>
I disabled MythTV deinterlacing, and interlaced content seems to be
fine. It looks like Nvidia Shield built in deinterlacing is working.
I have not made the change you suggested (reading all frames before
releasing a packet). I will make that change.<br>
<br>
Peter<br>
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