[mythtv] Deinterlacer settings
David Engel
david at istwok.net
Thu Feb 21 15:32:25 UTC 2019
On Wed, Feb 20, 2019 at 09:35:56AM -0600, David Engel wrote:
> On Wed, Feb 20, 2019 at 09:23:06AM +0000, Mark Kendall wrote:
> > On Tue, 19 Feb 2019 at 15:59, David Engel <david at istwok.net> wrote:
> > > Mark, there is an issue with our current mediacodec/opengl
> > > implementation. With interlaced content, one of the first few frames
> > > after a skip (including skips for ff/rew) gets corrupted and includes
> > > image data from two different frames. This problem reportedly doesn't
> > > occur when using Android's natvice Surface format for rendering. Are
> > > you aware of that issue and done anything about it? I've been meaning
> > > to try the render branch to see if it still exists.
>
> I watched a half hour, interlaced program last night with mediacodec
> and didn't notice the problem. It's possible the problem was fixed
> with a Shield update. I'll keep looking for it.
I skipped through a 1-hour program 10 seconds at a time last night and
didn't see the problem once. It looks like it got fixed either in an
Nvidia update or in our opengl updates for v30.
David
--
David Engel
david at istwok.net
More information about the mythtv-dev
mailing list