[mythtv] Deinterlacer settings

David Engel david at istwok.net
Thu Feb 21 15:32:25 UTC 2019


On Wed, Feb 20, 2019 at 09:35:56AM -0600, David Engel wrote:
> On Wed, Feb 20, 2019 at 09:23:06AM +0000, Mark Kendall wrote:
> > On Tue, 19 Feb 2019 at 15:59, David Engel <david at istwok.net> wrote:
> > > Mark, there is an issue with our current mediacodec/opengl
> > > implementation.  With interlaced content, one of the first few frames
> > > after a skip (including skips for ff/rew) gets corrupted and includes
> > > image data from two different frames.  This problem reportedly doesn't
> > > occur when using Android's natvice Surface format for rendering.  Are
> > > you aware of that issue and done anything about it?  I've been meaning
> > > to try the render branch to see if it still exists.
> 
> I watched a half hour, interlaced program last night with mediacodec
> and didn't notice the problem.  It's possible the problem was fixed
> with a Shield update.  I'll keep looking for it.

I skipped through a 1-hour program 10 seconds at a time last night and
didn't see the problem once.  It looks like it got fixed either in an
Nvidia update or in our opengl updates for v30.

David
-- 
David Engel
david at istwok.net


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