[mythtv] YV12 problem

Stuart Auchterlonie stuarta at squashedfrog.net
Thu Dec 13 11:23:32 UTC 2018

On 13/12/2018 10:36, Jean-Yves Avenard wrote:
>> I need to spend some time learning OpenGL so that I can figure this all out.
> OGL is on the way out, I assume here you want EGL which can then
> interface with OpenGL IS. That's what you use with the OpenMax
> decoder. With Android what you get is a graphic surface directly, with
> an opaque shared handle that the android gfx can handle directly.

We should be able to do EGL on all supported platforms.

All the desktop implementations of OGL also support EGL profiles.


More information about the mythtv-dev mailing list