[mythtv] [mythtv-commits] mythtv branch master updated by jyavenard. v0.28-pre-1551-g35450a5

John P Poet jppoet at gmail.com
Fri Jun 13 22:54:47 UTC 2014


On Sat, Jun 7, 2014 at 2:08 PM, Git Repo Owner <noreply at mythtv.org> wrote:

> The branch, master has been updated on the
> mythtv repository by gitolite user jyavenard.
>        via  35450a554317dd629b6e15392ee309e37dbfec83 (commit)
>       from  0e119c9a5e8f088d88e4a58646865c8ed5a4de7d (commit)
>
> Those revisions listed above that are new to this repository have
> not appeared on any other notification email; so we list those
> revisions in full, below.
>
> - Log -----------------------------------------------------------------
> commit 35450a554317dd629b6e15392ee309e37dbfec83
> Author:    Jean-Yves Avenard <jyavenard at mythtv.org> at Sun, 8 Jun 2014
> 06:04:59 +1000
> Committer: Jean-Yves Avenard <jyavenard at mythtv.org> at Sun, 8 Jun 2014
> 06:04:59 +1000
> URL:
> http://code.mythtv.org/cgit/mythtv/commit/?id=35450a554317dd629b6e15392ee309e37dbfec83
>
> Check which version of OpenGL is available, and automatically select
> appropriate renderer.
> There's no point trying to use the OpenGL2 render if only OpenGL 1.x is
> available. Doing otherwise can cause crash (which always occurred when I
> had opengl2 painter selected and was attempting to start mythtv-setup over
> ssh/X)
>
> Selecting the "Auto" painter will try to use in order: OpenGL 2.0, OpenGL
> 1.0 and finally Qt.
> Selection "OpenGL 1" will limit the use to the OpenGL 1.x render, and
> disable tests such as software rasterizer detection.
> There's no difference between using "Auto" and "OpenGL 2", and as such the
> "OpenGL 2" painter is removed from the setting.
>
> The Qt painter will be properly selected should an error occur.
>
> Make the OpenGL VideoOuput use the same OpenGL version as the main painter.
>
> VAAPI with OpenGL 2.0 is still broken, resulting in a black window.
>

 Apparently, my system reports that it has OpenGL 2.0.  Unfortunately
Steppes looks ugly with it.  To "fix" it I had to go in and tell it it use
"OpenGL 1".

John
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