[mythtv] Ticket #9223: Sluggish menu when watching a recording
John Sturgeon
john.sturgeon at gmail.com
Fri Feb 11 04:46:52 UTC 2011
On Feb 10, 2011, at 8:24 PM, MythTV wrote:
> #9223: Sluggish menu when watching a recording
> -------------------------------------+--------------------------------
> Reporter: glemsom@… | Owner: markk
> Type: defect | Status: infoneeded_new
> Priority: minor | Milestone: 0.24.1
> Component: MythTV - Video Playback | Version: 0.24-fixes
> Severity: medium | Resolution:
> Keywords: sluggish menu | Ticket locked: 0
> -------------------------------------+--------------------------------
>
> Comment (by markk):
>
> Thanks to John and Brian, I now have a couple of fixes/0.24 binaries that
> display the issue.
>
> Having re-read dgatwood's analysis and comments above, looked at the
> commit that introduced the issue (or moved it from painfully sluggish to
> totally unresponsive a328d996b94f62814cf065e60311d973283ec6c8) and
> considered the Qt version differences, I think the UI thread blocking
> issues are not the issue here.
>
> What is probably relevant is how Qt is handling the event loop internally,
> which I imagine may well be different between cocoa and carbon builds.
> With the cocoa build, the event loop is clearly being processed as
> expected and for carbon - not. Hence no CFRunLoop references as dgatwood
> noted.
>
> So, in the commit I've referenced above, the only piece that would appear
> to change the behaviour of the main event loop is the addition of
> hasPendingEvents() check. The Qt source for QEventDispatcher_mac is chock
> full of #ifdef QT_MAC_USE_COCOA, so trying to unpick the Qt internals
> isn't going to be fruitful.
>
> But by way of a quick and easy test, can someone try removing the
> hasPendingEvents() check in tv_play (there's only one use) and see if that
> helps. It may well simply revert to the previous sluggish behaviour but at
> least that will be progress of sorts.
There is only one instance of hasPendingEvents and that's in mythmainwindow.cpp:
void MythMainWindow::SetDrawEnabled(bool enable)
{
[snip]
while (QCoreApplication::hasPendingEvents())
d->m_setDrawEnabledWait.wait(&d->m_setDrawEnabledLock);
return;
}
[snip]
}
Did you want me to comment the entire loop?
--
John <><
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