[mythtv] [mythtv-commits] Ticket #7525: Optimize Pulse handling in MythUI
gjhurlbu at gmail.com
Tue Sep 7 01:11:36 UTC 2010
On Mon, Sep 6, 2010 at 5:32 PM, Jim Stichnoth <stichnot at gmail.com> wrote:
> On Mon, Sep 6, 2010 at 5:18 PM, Gavin Hurlbut <gjhurlbu at gmail.com> wrote:
> > Before I forget... I last tried v3 of the patch, and it seemed to have
> > broken animated GIF support (i.e. it never would go past the first frame
> > the animation). I thought I'd mention it... Maybe this was fixed in v4,
> > not sure.
> Probably was not fixed in v4. I don't happen to have animated GIFs to
> test on, but I believe it would just involve changing all 4 instances
> SetNextPulse(animPulse, (m_Delay > 0));
> in the patched mythuiimage.cpp to:
> SetNextPulse(animPulse, (m_Delay > 0 || !m_Delays.isEmpty()));
> Any chance you could test that?
I'll add it to my list of things to check out. Thanks
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