[mythtv] [mythtv-commits] Ticket #7525: Optimize Pulse handling in MythUI

Gavin Hurlbut gjhurlbu at gmail.com
Tue Sep 7 01:11:36 UTC 2010


On Mon, Sep 6, 2010 at 5:32 PM, Jim Stichnoth <stichnot at gmail.com> wrote:

> On Mon, Sep 6, 2010 at 5:18 PM, Gavin Hurlbut <gjhurlbu at gmail.com> wrote:
> > Before I forget...  I last tried v3 of the patch, and it seemed to have
> > broken animated GIF support (i.e. it never would go past the first frame
> of
> > the animation).  I thought I'd mention it...  Maybe this was fixed in v4,
> > not sure.
>
> Probably was not fixed in v4.  I don't happen to have animated GIFs to
> test on, but I believe it would just involve changing all 4 instances
> of:
>
>    SetNextPulse(animPulse, (m_Delay > 0));
>
> in the patched mythuiimage.cpp to:
>
>    SetNextPulse(animPulse, (m_Delay > 0 || !m_Delays.isEmpty()));
>
> Any chance you could test that?
>
>
I'll add it to my list of things to check out.  Thanks
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