[mythtv] MythDialog->AddButton/SLOT Question

George Galt george.galt at gmail.com
Fri Mar 26 17:13:46 UTC 2010


> Signals and slots will work fine, using return events is another way
> to do it, but not necessary.
>
> George, presumably showPlayerSelectWin() and others are defined in the
> header specifically as slots?
>
> Robert

Robert:

Yes, it's listed under "public slots:".

Is it possible that by defining the screen stack as a private variable
of the class "m_popupStack = GetMythMainWindow()->GetStack("popup
stack");", but define each MythDialogBox as a local variable that this
is confusing things?

George


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