[mythtv] mythtv compilation for maemo (Nokia N900) failing with -lGL error
janne-mythtv at grunau.be
Thu Feb 11 00:26:39 UTC 2010
On Tue, Feb 09, 2010 at 08:03:52PM +0000, Rajil Saraswat wrote:
> On Monday 08 February 2010 13:13:48 Janne Grunau wrote:
> > On Sun, Feb 07, 2010 at 10:29:13PM +0000, Rajil Saraswat wrote:
> > > On Sunday 07 February 2010 19:30:14 Janne Grunau wrote:
> > >
> > > Thanks, --disable-opengl is what got me past the -lGL error. I have
> > > enabled NEON as well, but hit another compile error in libavcodec.
> > I don't know arm assembler but those bad instructions might be x86
> > instructions.
> > > I understand that maemo isnt a supported platform so if this is like
> > > chasing a dogs tail then please let me know.
> > I know that mythtv works fine in OE on the beagleboard. So you could
> > compare the recipe in OE to yours. For scratchbox related issues looking
> > how ffmpeg is built should be helpful. Mythtv's configure is based on
> > ffmpeg's.
> I have tried building the latest ffmpeg release version (0.5) and the version
> available for maemo5 (http://maemo.org/packages/source/view/fremantle_extras-
> devel_free_source/ffmpeg/0.5+svn20090706-5/) and both build fine for arm in
> scratchbox. There is something in mythtv's libavcodec which stops it to be
> built. Unfortunately, i have not been able to correlate the Makefile from ffmpeg
> to the qt generated version from libavcodec.pro.
The Makefile will be different, it's probably more important to look
through config.mak/config.h for arm/x86 related arch issues.
> I was wondering whether the changeset for beagleboard
> (http://svn.mythtv.org/trac/changeset/20797) will build fine in scratchbox.
> Also, can you please direct me to the code of mythtv for beagleboard as
> googling wasnt very helpful.
More information about the mythtv-dev