[mythtv] iPhone streaming implementation

Chase Douglas chasedouglas.lists at gmail.com
Mon Mar 23 12:41:29 UTC 2009

On Mar 22, 2009, at 11:57 PM, Rob Smith wrote:
> On Sun, Mar 22, 2009 at 8:15 PM, Chase Douglas
> <chasedouglas.lists at gmail.com> wrote:
>> Actually, the ffmpeg pieces are currently there, although they seem  
>> to have
>> been broken until a few weeks ago. I'm currently using ffmpeg 0.5  
>> and it
>> works well. The issue has more to do with streaming support in  
>> MythTV given
>> that the exact implementation may be iPhone specific.
>> I'm still trying to figure out what the best implementation is  
>> either way
>> though. Given all the different ways to stream media even after it's
>> transcoded (rtp, rtsp, mms, iPhone's method, each with some quirks  
>> depending
>> on the specific intended client), maybe it would make the most  
>> sense to have
>> a plugin architecture for streaming? Would that be frowned upon? To  
>> be
>> clear, I think the transcoding could be implemented without too  
>> much issue
>> (architecturally that is) without needing any plugins, but the  
>> streaming is
>> where things may really get hairy if you try to force one-size-fits- 
>> all
>> types of approaches.
> What's wrong with just adding/extending the current streaming in
> mythweb? You can copy the flv module, add in the specific iphone
> ffmpeg options and stream away.

Mythweb can't do live tv. I'm looking for a solution that includes  
live tv streaming. I want to be able to be on the 3G network and watch  
sports games for instance.

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