[mythtv] opengl (revision 14478) with new ati-driver 8.41.7

Gernot Pansy pansyg at gmx.at
Wed Sep 12 20:45:42 UTC 2007

i currently bought an msi board with an integrated ati grahic chip (x1200).
the current driver can not handle xvideo for the onboard chip but should 
handle opengl rendering.

but i get this error on playback:

2007-09-12 22:36:36.149 GLCtx: Created window and context.
2007-09-12 22:36:36.150 GLCtx: Could not make context current.
2007-09-12 22:36:36.150 GLCtx: GLX Version: 1.2
2007-09-12 22:36:36.150 GLCtx: Direct rendering: Yes
2007-09-12 22:36:36.151 GLCtx: OpenGL vendor  :
2007-09-12 22:36:36.151 GLCtx: OpenGL renderer:
2007-09-12 22:36:36.151 GLCtx: OpenGL version :
2007-09-12 22:36:36.152 GLCtx: Max texture size: 512 x 512
2007-09-12 22:36:36.154 GLVid: Viewport: 1280x720
2007-09-12 22:36:36.208 GLVid: Created main input texture 512x512
2007-09-12 22:36:36.260 GLVid: Created main input texture 512x512
2007-09-12 22:36:36.261 GLVid, Error: Could not create texture.
2007-09-12 22:36:36.261 GLVid: OpenGL colour conversion failed.
                        Falling back to software conversion.
                        Any opengl filters will also be disabled.
2007-09-12 22:36:36.262 GLVid, Error: Could not create texture.
2007-09-12 22:36:36.262 GLVid, Error: Fatal error

display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon X1200 Series
OpenGL version string: 2.0.6849 Release

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: ATI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon X1200 Series
OpenGL version string: 2.0.6849 Release
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
    GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap,
    GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_KTX_buffer_region,
    GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,

Using GLX_SGIX_pbuffer
695 frames in 5.0 seconds = 139.000 FPS
984 frames in 5.0 seconds = 196.800 FPS
983 frames in 5.0 seconds = 196.600 FPS
989 frames in 5.0 seconds = 197.800 FPS
985 frames in 5.0 seconds = 197.000 FPS
984 frames in 5.0 seconds = 196.800 FPS

any hint on this why it is not working?

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