[mythtv] [mythtv-commits] Ticket #2649: Opengl video renderer

Paul Andreassen paulx at andreassen.com.au
Tue Jan 30 14:55:42 UTC 2007


On Tue, 30 Jan 2007 06:16 pm, Mark Kendall wrote:
> Yes - a lot more work but the difference in quality of the output is
> obvious (and you get full screen OSD if your display is letterboxed
> etc). While color conversion is done in hardware, you'll get no
> performance improvement using a smaller OSD texture anyway as the
> conversion is computed for every displayed pixel. The workaround is to
> render to a frame buffer object and then scale up - but that just adds
> complexity (though probably faster).
>
> At the end of the day it's an option - if you're showing standard def
> at hidef resolutions and your GPU can keep up, set it in your display
> profile.

Since the world is going to multi-core cpus, is it possible to thread some of 
the cpu work load without hindering single core cpus.

Paul
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