[mythtv] UPnP/Dbus/Standard Communication Protocol
contact at samshelton.co.uk
Wed Sep 6 14:46:14 UTC 2006
My interest Is probably more in the control of the front ends, via remote
devices such as www.mynevo.com, so perhaps there is good grounds for me to
have a look into things over the next few days and see where things are and
what I could perhaps do to help out?
I know what you mean about work getting in the way of More Interesting
From: mythtv-dev-bounces at mythtv.org [mailto:mythtv-dev-bounces at mythtv.org]
On Behalf Of David Blain
Sent: 06 September 2006 14:57
To: 'Development of mythtv'
Subject: Re: [mythtv] UPnP/Dbus/Standard Communication Protocol
> -----Original Message-----
> From: mythtv-dev-bounces at mythtv.org
> [mailto:mythtv-dev-bounces at mythtv.org] On Behalf Of Sam Shelton
> Sent: Wednesday, September 06, 2006 6:44 AM
> To: 'Development of mythtv'
> Subject: Re: [mythtv] UPnP/Dbus/Standard Communication Protocol
> UPnP:I see the ages are all on 3 months - is that in active
> development? Who do I contact to perhaps start to get involved?
I am the developer that has been implementing the UPnP protocol in MythTV.
At this point, I have been focusing on the backend only. I am mostly
interested in media discovery and streaming for dedicated upnp players. I
do have plans to support scheduling and other aspects of the whole MythTv
Experience. However, I don't currently use MythFrontend, so haven't had the
drive to make it a UPnP Client (control point/renderer).
There have not been any updates in a while, and most likely won't be any
(except bug fixes if needed) for a couple more months. My day job has me
working 60-80 hours a week. We have a release happening in December, and
until my work lets up, I can only monitor the Dev List and IRC.
UPnP support is something that I really want working well, and plan on
bringing it up to true standards compliance when I do finally have time to
work on it. (It is currently only a partial implementation and allows a
handful of client devices to work).
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