[mythtv] Time-based animation controller in mythui
Bryan Mayland
bmayland at leoninedev.com
Fri Mar 10 21:35:49 UTC 2006
Isaac Richards wrote:
> On Friday 10 March 2006 12:19, Bryan Mayland wrote:
>
>> Isaac Richards wrote:
>>
>>> Yeah, what you're proposing would help for instances where there's brief
>>> periods of change on screen like the between-screen transitions, but it
>>> won't really help at all if there's something on screen that's changing
>>> all the time (see the mythuitest program for an example) or if the user
>>> starts mashing buttons.
>>>
>> I guess what I was proposing was more along the lines of providing
>> the same effect to regardless of if the pulse interval becomes erratic.
>> If you don't think there's any point in doing it, I'll just drop it.
>>
>
> Oh, sure, it'd be useful, but I was just pointing out that it wouldn't fix
> people's problems. =) If you want to work on that, go right ahead. I'll
> also happily accept improvements to the gl code itself. =) I really don't
> know exactly what I'm doing in there..
>
Oh exactly. They'd just get one frame of animation out of the whole
thing! We can probably find a way to feed that back up the chain to let
the renderer know "Hey, I skipped 24 out of 25 frames of that
animation... you should probably fall back to QPainter" or something.
I'll have a go at this over the weekend. Your OpenGL code doesn't
look too bad to me though. :)
More information about the mythtv-dev
mailing list