[mythtv] "New" Feature: RTSP streaming for myth backend
stormboy at stormboy.com
Sat Feb 18 05:37:31 UTC 2006
>>> Some probably interesting alternatives upnp at
>>> https://sourceforge.net/forum/?group_id=89768 or
>>> if things are compiled with all dependicies one can run 'mediagate --mythtv'
>>> and with upnp devices like networked dvd-players or vlc with upnp compiled in
>>> you can access all myth recorded stuff 'everywhere'. Searching for upnp in
>>> this list gives you more people which are interested in these features
>>> mythtv-dev mailing list
>>> mythtv-dev at mythtv.org
I am not sure how you jumped from RTSP to UPnP. UPnP is something that
can sit aside RTP and RTSP.
RTP is a protocol for transmitting and receiving media (i.e. a transport
protocol). RTSP is a protocol for controlling a stream, and may use
RTP for the transport protocol. See http://en.wikipedia.org/wiki/RTSP
UPnP (http://upnp.org/) is a standard for discovering devices and how to
communicate with those devices, and includes a set of standards for what
the device services specifically are.
There are at least 2 UPnP standards that will be relevant to making
MythTV available as a UPnP device: the Media Server and Media Renderer
(http://upnp.org/standardizeddcps/mediaserver.asp). MythTV could also
act as a Control Point, allowing a user to select media located on a
Media Server and control the playback of media on a Media Renderer.
The MediaServer has a Content Directory service that allows clients to
browse and search for media content on the server. It will also need
some sort of services to deliver that content.
The way media is delivered from the Media Server to the Media Renderer
is open. Currently most UPnP Media Renderers can receive media content
over HTTP, and most Media Servers can transmit over HTTP. However,
delivering the media content over RTP is allowed as long as the server
and renderer support it. RTP is a preferred method for delivering media
for a few reasons. You may multicast the stream so that no additional
bandwidth is used when delivering the same stream to multiple clients.
Furthermore, there is less overhead in delivering the stream (it can use
UDP). Additionally, a control packets may be examined to determine how
well the stream is being received. You may synchronized many streams.
I am sure you can think of more.
If MythTV can support these, it will integrate with a greater set of
I am currently looking into this for integrating distributed home
entertainment, security and home automation. The project I am working
on has a bit to give to MythTV users if MythTV is to go UPnP (both
server and renderer), even more if it incorporates RTP (and RTSP).
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