[mythtv] Plugins window not covering the menus question

florin baiduc florinbaiduc at gmail.com
Sat Apr 29 07:01:28 UTC 2006


On 4/29/06, Isaac Richards <ijr at case.edu> wrote:
> On Saturday 29 April 2006 2:48 am, florin baiduc wrote:
> > On 4/29/06, Isaac Richards <ijr at case.edu> wrote:
> > > On Friday 28 April 2006 10:31 pm, florin baiduc wrote:
> > > > But the input still works!! Try it.
> > > > I know that you can still click (in MythMusic) on the menu (even if
> > > > it's not visible, being hidden by the player's window) and activate
> > > > other plugins. I tried with MythPhone.
> > > > Put MythPhone in your MythMusic's menu structure (by adding the
> > > > mythphone button to the music.xml), and after you open the player try
> > > > clicking where the phone's button used to be. It will switch from the
> > > > player (even if it's playing something) to the phone or whatever you
> > > > got there..
> > > > At least on my system this works...
> > >
> > > This is what's known as a 'bug', caused because of the backwards
> > > compatibility code for the old UI screens.  Fixed now.
> > >
> > > Isaac
> > > _______________________________________________
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> > > mythtv-dev at mythtv.org
> > > http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev
> >
> > Well it was a feature for me :))
> > OTOH, if I make the plugin's window smaller, are the main menu buttons
> > still active (clickable) in the new code? (they are at least
> > visible)...
>
> Naw - only top level stuff gets focus.  What you want is a gesture bound to a
> jumppoint - which isn't possible yet, but wouldn't be hard to do.
>
> Isaac
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>

I was afraid so:)... Well I'll take a look at a more recent svn and
see how to bound the gesture to a jumppoint (I was suspecting I would
need this from the beginning, but I was glad it worked initially)...
Anyway, already I did some research in this direction..
Thanks for the input,
Regards..


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