[mythtv] plugins have to be c++ and qt??

Joseph A. Caputo jcaputo1 at comcast.net
Mon Sep 19 13:41:16 UTC 2005

On Sunday 18 September 2005 23:53, J. Donavan Stanley wrote:
> Joseph A. Caputo wrote:
> > However, if you do so you won't be able to access any core Myth 
> > functionality like the UI elements, LIRC input handling, database 
> > routines, etc.
> All of which also pretty much require Qt. 

Right; as a dependency.  There's not any requirement to use Qt
calls in new plugin code; though you'd still need access to data type
definitions like QString, etc.  Basically, without using Qt and in the 
absence of Myth API bindings for other languages, a plugin would be 
limited to a couple of entry points that "do their own thing", 
completely independently of the rest of Myth.  That being the case, it 
would make more sense to spawn it as a separate application instead of 
a plugin.

> While it's *possible* to write a plugin without using C++ and Qt it's 
> not advisable.

I'll second that!


More information about the mythtv-dev mailing list