[mythtv] Develop new plugin, HOW??

Goran Sterjov goran.sterjov at gmail.com
Thu Sep 8 02:13:58 UTC 2005

this is a long shot but is it possible to create plugins in c#? using 
something like the mono compilier?

unfortunately they only teach .net in my course


On 9/8/05, Carl Reynolds <mythtv-dev at hyperbole-software.com> wrote:
> Barvaz Zan wrote:
> > I'm very intersted in developing my own addons to MythTV.
> > How can I write new Plugins?
> Get a copy of mythplugins-0.18.1.tar.bz2 from
> http://mythtv.org/modules.php?name=Downloads&d_op=getit&lid=125.
> Look at the source for mythdvd. In the file main.cpp you'll see there
> are three functions declared extern "C" { }. They are 'mythplugin_init',
> 'mythplugin_run', and' mythplugin_config'. These are the entry points
> that MythTV uses to connect to any plugin. mythdvd is probably a good
> example to start with. You'll see that it calls other functions within
> the main to implement the dvd plugin, but that it starts with above
> three functions.
> Figure out what you want to do in your plugin, and start writing the
> init, run and config functions using mythdvd as an example. Once you
> have compiled the plugin, as a dynamically loaded library (for example,
> libmythdvd.so) copy it to the mythtv/plugins directory. On my machine
> it's /usr/local/lib/mythtv/plugins. It may be somewhere else such as
> /usr/lib/mythtv/plugins on your machine.
> You should now be able to connect to your plugin through a menu item,
> for example.
> Carl.
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