[mythtv] [PATCH] Pause on wrong frame
Shane Shrybman
shrybman at aei.ca
Wed Feb 2 22:44:55 UTC 2005
Hi David & Isaac,
Just a reminder of a bug that David Engel helped me track down a while
back. We copied you on a few messages at that time but a fix was not
found/committed.
The problem is that the we do not display the correct frame when pausing
while in 5X, 10X .. ff/rew mode.
In NVP:DoPlay() and DoPause(), ClearAfterSeek() is called when
skip_changed is true. This "drains" the buffers and we end up using a
scratchframe for the pause frame. Which isn't that pretty :)
One possible fix that David suggested at the time was to call GetFrame()
after the ClearAfterSeek calls in those two functions. I found that I
actually needed two GetFrame calls in those functions. The patch is
attached.
Regards,
Shane
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