[mythtv] sound during fast forward/rewind on pvr350 when using it for tv-out
simon at koala.ie
Fri Mar 19 03:49:27 EST 2004
you're saying that because mute doesn't maintain state it cannot be used to
mute (if necessary)
unmute (if necessary)
in the code.
could mute not maintain state, or does that complicate all sorts of code
ps i'm speaking from a theoretical/design viewpoint. not asking/demanding
anything! just having a speculative conversation :-)
On Thursday 18 March 2004 17:45, Joseph A. Caputo wrote:
> On Thursday 18 March 2004 11:57, Simon Kenyon wrote:
> > David Engel wrote:
> > >On Thu, Mar 18, 2004 at 01:49:44PM +0000, Simon Kenyon wrote:
> > >>with ivtv-fb. when i fast forward to rewind then it plays brief
> > >>sequences of video as it goes. unfortunately, it also plays brief
> > >>snatches of audio as well, which IMHO is annoying. this does not
> > >
> > >It's a known problem. I don't know when it will get fixed since it
> > >requires a significant change to the way Myth does ff/rew.
> > oh well. i'll have to live with it so
> > thanks for the quick answer
> You could use the 'trick play' feature instead of bona-fide ff/rew.
> + gives 'smooth' rather than 'jumpy' ff/rew
> - requires more CPU, as it actually decodes every frame, as opposed to
> skipping them like ff/rew does
> - max. speed is lower than ff/rew
> That said, I think ff/rew should be able to be re-worked so that it
> doesn't play sound. Trick play obviously does it.
> This has been an item on my list for a long time. I wrote the initial
> implementation of the current ff/rew behavior, and at the time there
> was no clean way to mute the sound during ff/rew without modifying
> NuppelVideoPlayer, which Isaac didn't want me to do at the time. Later
> the 'mute' functionality was added, and I thought I might be able to
> utilize that, but it would have been a kludge, and since the mute
> function doesn't maintain state, there was no elegant way to determine
> if the sound should remain muted or not when exiting ff/rew. Then the
> trick play features were added, and I seem to recall ended up touching
> NuppelVideoPlayer to do things... I guess the author was able to make a
> better argument than I did at the time.
> Maybe I'll revisit this, but actually it's not a priority right now; I
> think I'm going to remap my ff/rew keys to do trick play. Anyone else
> is welcome to take a stab at it...
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