[mythtv] [PATCH] Fix for crash using OpenGL vsync

Isaac Richards ijr at po.cwru.edu
Fri Jul 2 11:39:29 EDT 2004

On Friday 02 July 2004 07:59 am, Doug Larrick wrote:
> Believe me, I spent almost a month trying easier approaches.  The thing
> is, to work around the OpenGL driver bug I discussed in my original
> message, I need to make these glXWaitVideoSyncSGI calls from a thread
> that never goes away, or the *second* attempt to start up the vsync
> system fails (crashes).

Btw, is there any way to reliably reproduce this?  I can't get it to die at 
all here with driver v.5336 with a GF4.

Does calling glXMakeCurrent(disp, 0, 0) and/or DestroyContext when it's done 
with the GL stuff help any?


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