[mythtv] [Draft] Filter documentation.
Andrew Mahone
andrewmahone at eml.cc
Wed Jan 28 03:56:52 EST 2004
On Wednesday 28 January 2004 02:23, Bruce Markey wrote:
> Signal certainly has an impact on compression algorithms but
> are you saying that the same code is run per pixel regardless
> of the amount of compensation?
Denoise3D uses a lookup table, and always filters every pixel, so it has
constant speed with respect to filter strength or input noise level.
Quickdnr and kerneldeint apply filters conditionally to parts of the image.
On systems without MMX, quickdnr will probably be slower for video with more
noise, and kerneldeint will be slower for video with more severe combing.
Both will be slower when thresholds are set higher, as well. Because of how
the MMX implementation of these filters work, this is not the case for
systems with MMX available. The MMX versions of these filters perform the
same operations on all pixels, so input frame size should be the only thing
that affects their speed.
> Are there any other misleading statements, glaring omissions,
> clarifications that may avoid frequent questions from users?
I re-read the new version, and I don't see any obvious errors.
--
Andrew Mahone
andrewmahone AT eml DOT cc
More information about the mythtv-dev
mailing list