[mythtv] Nintendo64 and/or Genesis

Mark Friedgan hubrix at gmail.com
Tue Dec 7 21:16:35 UTC 2004

Simple like a simple enough api to implement

On Tue, 7 Dec 2004 12:40:38 -0500, Jeremiah Morris <jm at whpress.com> wrote:
> On 7 Dec 2004, at 12:00 PM, Mark Friedgan wrote:
> > What if it there was a game playing plugin and a "rom figuring out"
> > plugin mechanism?
> I think that would be the best way to go.  The API might look something
> like:
> bool UsesRoms(void)
> Returns "true" if it's an emulator, "false" if it's a standalone game
> that doesn't need a file parameter.
> bool RomFile(QString path)
> Returns "true" or "false" for the given file.  Plugins could use a
> suffix filter or more sophisticated info.
> void Run(QString rom_path)
> Launch the emulator with the specified ROM.  If UsesRoms() is false,
> then rom_path will be NULL.
> ConfigurationWizard *ConfigOptions(QSqlDatabase *db)
> Create the settings for this game.  It could be as simple as a single
> text-box for a command line, or a full GUI like the current mame
> settings.  This gives maximum flexibility, though a generic plugin
> would probably have "path to application", "path to ROMs", "extra
> options".
> QString RomDirectory(void)
> The root directory to search for ROM files.  This is recursively
> searched, with RomFile() called for each candidate.  The user probably
> specifies this directory in the ConfigOptions.
> Creating a new filter instance would be like creating a new video
> source, as Mark suggested: you pick the filter type (we'd have "Generic
> ROM-based" and "Generic standalone" to add new emulators/games), give
> it a name, and then set the options.
> The main UI could have all of the filter instances on the left, and the
> ROMs (or a single "Launch game" item) on the right.  Not sure how to
> add categorization into this mix though.
> I don't use mythgame a whole lot, so I might be missing some obvious
> features, but how does this sound for a start?
> - Jeremiah
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