[mythtv] mythui

Buechler, Mark R Mark_R_Buechler at bausch.com
Sun Aug 1 20:50:57 EDT 2004


Worked perfectly for me on a 1.3ghz duron with an nvidia 5600. Very nice in
fact. Eager to see where this goes.

- Mark. 

-----Original Message-----
From: Isaac Richards [mailto:ijr at po.cwru.edu] 
Sent: Sunday, August 01, 2004 8:40 PM
To: mythtv-dev at mythtv.org
Subject: [mythtv] mythui

Could people check out the 'mythui' module from CVS and test on their
machines?  I'm curious to know where it does/does not work at this point.

It runs using OpenGL as the painting backend by default, but if you don't
have hardware accelerated OpenGL, that'll be pretty slow -- just edit
mythmainwindow.cpp, and change line 177 to be:

    d->painter = new MythQtPainter();

to fall back to a Qt-based paint engine and disable most of the eyecandy.

Isaac




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