[mythtv] Zip file support for NES

Todd Malsbary malsbat at comcast.net
Sat Feb 22 17:08:55 EST 2003

Did you get the fullscreen NES stuff figured out yet?  Someone posted
earlier on this list that they had a fullscreen patch for fceu:
ring=full%20screen%20fce%20ultra;guest=168007&t=search_engine#50991.  I have
one that uses Xv that I cleaned up and sent over to the phamicom list since
they seem to be the ones continuing the fceu project:
6.  Hope that helps.


----- Original Message -----
From: "Michael J. Sherman" <msherman at dsbox.com>
To: "Development of mythtv" <mythtv-dev at snowman.net>
Sent: Friday, February 21, 2003 10:46 AM
Subject: Re: [mythtv] Zip file support for NES

> Speaking of which, I've tried using both fceu and tuxnes and can't get a
> nice looking full-screen effect.  I keep getting the window manager
> border around the app, which really isn't ideal.  Xmame is nice because
> of the fullscreen command-line option.  Any analog in NES emulators?
> Side note:  How about the addition of 2600 emulation through XStella?
> Let's go old-school.  I'd be great to play my 2600 games on Myth without
> damaging my nice collection of carts or wearing out my joysticks.  I can
> work on creating a new GameHandler class, perhaps.  A valid idea?
> stellahandler.[cpp|h], stellarominfo.[cpp|h], and
> stellasettings.[cpp.h], with slight changes to gamehandler.cpp to
> register the new handler if the XStella binary is found.
> -Mike
> Todd Malsbary wrote:
> > Here's a short patch to add support for roms in .zip files for NES.  I
> > two files, unzip.[ch], taken from fce ultra and it looks like those
> > are also in tuxnes, so the rom check should be compatible with at least
> > those emulators.  There's a little bit of code duplication in IsNesRom
> > GetGamename, but I think it's more readable leaving those functions as
> --
> Michael J. Sherman  |  Software Developer
> Digital Sandbox, Inc.  |  http://www.dsbox.com/
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> mythtv-dev at snowman.net
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