[mythtv] Zip file support for NES
Chuck Ferring
chuckf at fullplaymedia.com
Fri Feb 21 10:52:33 EST 2003
2600 support would be cool. I just started working on snes9x support as
well.
-----Original Message-----
From: Michael J. Sherman [mailto:msherman at dsbox.com]
Sent: Friday, February 21, 2003 10:46 AM
To: Development of mythtv
Subject: Re: [mythtv] Zip file support for NES
Speaking of which, I've tried using both fceu and tuxnes and can't get a
nice looking full-screen effect. I keep getting the window manager
border around the app, which really isn't ideal. Xmame is nice because
of the fullscreen command-line option. Any analog in NES emulators?
Side note: How about the addition of 2600 emulation through XStella?
Let's go old-school. I'd be great to play my 2600 games on Myth without
damaging my nice collection of carts or wearing out my joysticks. I can
work on creating a new GameHandler class, perhaps. A valid idea?
stellahandler.[cpp|h], stellarominfo.[cpp|h], and
stellasettings.[cpp.h], with slight changes to gamehandler.cpp to
register the new handler if the XStella binary is found.
-Mike
Todd Malsbary wrote:
> Here's a short patch to add support for roms in .zip files for NES. I
added
> two files, unzip.[ch], taken from fce ultra and it looks like those
files
> are also in tuxnes, so the rom check should be compatible with at
least
> those emulators. There's a little bit of code duplication in IsNesRom
and
> GetGamename, but I think it's more readable leaving those functions as
is.
--
Michael J. Sherman | Software Developer
Digital Sandbox, Inc. | http://www.dsbox.com/
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