[mythtv-commits] [MythTV/mythtv] 02bfdc: VideoFrame: Fix chroma height for 422
Mark Kendall
noreply at github.com
Wed Jul 3 07:12:08 UTC 2019
Branch: refs/heads/devel/2019-render
Home: https://github.com/MythTV/mythtv
Commit: 02bfdcb2f63fd68d1ad726e17bdfa727c46948d2
https://github.com/MythTV/mythtv/commit/02bfdcb2f63fd68d1ad726e17bdfa727c46948d2
Author: Mark Kendall <mark.kendall at gmail.com>
Date: 2019-07-02 (Tue, 02 Jul 2019)
Changed paths:
M mythtv/libs/libmythtv/mythframe.h
Log Message:
-----------
VideoFrame: Fix chroma height for 422
Commit: b2ce1cc9460f283c403ec3ec70aa73284a20afd3
https://github.com/MythTV/mythtv/commit/b2ce1cc9460f283c403ec3ec70aa73284a20afd3
Author: Mark Kendall <mark.kendall at gmail.com>
Date: 2019-07-03 (Wed, 03 Jul 2019)
Changed paths:
M mythtv/libs/libmythtv/libmythtv.pro
M mythtv/libs/libmythtv/mythavutil.cpp
M mythtv/libs/libmythtv/mythframe.cpp
M mythtv/libs/libmythtv/mythframe.h
M mythtv/libs/libmythtv/mythvideotexture.cpp
M mythtv/libs/libmythtv/mythvideotexture.h
M mythtv/libs/libmythtv/openglvideo.cpp
M mythtv/libs/libmythtv/openglvideo.h
M mythtv/libs/libmythtv/openglvideoshaders.h
R mythtv/libs/libmythtv/util-opengl.cpp
R mythtv/libs/libmythtv/util-opengl.h
M mythtv/libs/libmythtv/videodisplayprofile.cpp
M mythtv/libs/libmythtv/videoout_opengl.cpp
Log Message:
-----------
OpenGLVideo: Move interlaced chroma fix into the shaders
- this removes the HQUYVY OpenGL video profile
- the packing code formerly used to fix the Chroma Upsampling Error was
only optimised for MMX - and the C version was in fact not working
properly
- the shader version is actually relatively cheap and can be applied to
all 420 chroma frames - whether via software decode, direct rendering or
copy back - i.e. much more flexible
- at the moment this is enabled by default for interlaced 420 content
but will probably become an option in the display profile
- as noted in the code, the filter applied is simple but effective. It
does not give as good results as a multitap filter - but the cost would
become prohibitive e.g. combining GLSL kernel deinterlacing of YV12
frames with a chroma fix would send the texture sampling count through
the roof.
Compare: https://github.com/MythTV/mythtv/compare/e057b2fb42b1...b2ce1cc9460f
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