[mythtv-commits] Ticket #7650: Use libmythui to draw the OSD

MythTV mythtv at cvs.mythtv.org
Mon May 24 03:04:31 UTC 2010


#7650: Use libmythui to draw the OSD
-------------------------------------+--------------------------------------
 Reporter:  markk                    |       Owner:  markk   
     Type:  task                     |      Status:  accepted
 Priority:  minor                    |   Milestone:  0.24    
Component:  MythTV - Video Playback  |     Version:  head    
 Severity:  medium                   |     Mlocked:  0       
-------------------------------------+--------------------------------------

Comment(by markk):

 (In [24822]) Merge libmythui changes from the libmythui-osd branch.

 In summary:

 - Add 2 new hardware rendering contexts, MythRenderOpenGL and
 MythRenderD3D9 (MythRenderVDPAU was added prior to the 0.23 release).
 - Add 3 new theme painters, MythD3D9Painter, MythQImagePainter (for
 rendering directly to a QImage) and MythYUVAPainter (a sub-class of
 MythQImagePainter that converts all rendering to the YUV colorspace).
 - Add 1 new MythUI widget, MythUIEditBar, which will be used to add
 themed, edit functionality to the OSD (there is no reason why it cannot
 be used in the main UI).
 - Make various improvements to the painter classes and convert them to
 use the new hardware rendering contexts where appropriate.
 - Sundry small changes to other libmythui classes to better facilitate
 the new OSD rendering code.

 There should be no visual difference in the rendering of the main UI
 using either the Qt or OpenGL painters.

 Direct3D9 rendering can be enabled using 'mythfrontend -O
 ThemePainter=d3d9' but I have not added this to the settings as I am
 still unsure whether it is worthwhile having both Direct3D9 and OpenGL
 rendering.

 Refs #7650

-- 
Ticket URL: <http://svn.mythtv.org/trac/ticket/7650#comment:200>
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