[mythtv-commits] mythtv commits

mythtv at cvs.mythtv.org mythtv at cvs.mythtv.org
Wed Dec 1 04:50:02 UTC 2004


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Changes committed by cpinkham on Wed Dec  1 04:47:37 2004

Added Files:
   in mythtv/programs/mythjobqueue:
        .cvsignore main.cpp mythjobqueue.pro 
Modified Files:
   in mythtv/libs/libmythtv:
        NuppelVideoPlayer.cpp NuppelVideoPlayer.h jobqueue.cpp 
        videooutbase.cpp 
   in mythtv/programs:
        programs.pro 
   in mythtv/programs/mythcommflag:
        main.cpp 
   in mythtv/programs/mythfrontend:
        statusbox.cpp 
Log Message:


A new bugfix and a few things I've been running on my production Myth setup
for a while but have been too busy to commit.

* Bugfix to get commercial flagging % complete and fps status working again
  after recent framesPlayed -> framesRead changes.

* Added mythjobqueue executable.  mythjobqueue executes the normal JobQueue
  processing thread that is normally run on a backend without having to run
  the full backend on a server.  This program can be run on any machine
  that can run a frontend or backend and does the same processing of jobs
  that would be run there if a copy of mythbackend was running.  Myth needs
  to be setup to allow jobs to run by configuring the JobQueue in the
  normal Myth backend setup program.  This will allow people to run jobs
  like commercial flagging on remote frontends or other servers to take
  advantage of unused/underutilized horsepower.

* Modified JobQueue to call out to mythcommflag to do commercial flagging
  rather than instantiating a commercial flagger on its own.  This should
  help isolate the commercial flagger from the backend in case the
  flagger ever causes problems (a.k.a. crashes) whether it's in the
  decoder or flagging code.

* Modified mythcommflag to support being called from the JobQueue so it
  can update the jobqueue table with status info as it progresses and
  also so the JobQueue can be used to stop or pause mythcommflag when
  called from the queue.

* Bugfix in mythfrontend status screen which would cause the scrollbar
  Up arrow to display sometimes when it shouldn't.

* Patch from Jeremiah Morris on -dev to allow the manual zoom modes to
  go up to the full 100% instead of the arbitrary 90% I originally set
  in the code.


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